![]() ![]() You work for every victory, and I love every moment of it. The game doesn’t slack nor does it give quarter. Age of Wonders III is no walk in the park and the expansions are proof of this. It will ultimately offer more replay value in the scenarios and online multiplayer. Each race feels unique and special, and not a generic reskin of each other, which is a credit to this style of game. Plus with the forthcoming expansion, Eternal Lords, two races from prior Age of Wonders games (Frostling and Tigran) are coming back for another go around. It’s challenging, but always offers a nice broad world to explore and dozens of ways to accomplish your goals. ![]() The scenarios will feel very familiar if you have played Heroes of Might and Magic or Warcraft, as they are structured similarly: X Map, Y characters/players, Z goals. There are also scenarios to complete, with additional faction-specific scenarios added in these expansions. Of course, in the campaign you have a variety of tasks, such as keeping someone alive, building a certain number of Metropolis-sized cities, resurrecting cities from the ashes with dark magic, and much more. In it, you control a Warlord with your choice of race and class (with additional races being added in the two expansions I will be covering) with a typical goal of destroying your enemies. It is similar to the gameplay style of titles like Civilization. ![]() For those unaware, I have previously written on Age of Wonders III, a turn-based strategy game that follows the 4X Principle: Explore, Expand, Exploit, Exterminate. ![]()
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